リビジョン e3ae6ff1
| learn/java/javafx/Hello3d/Hello3d.java | ||
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import javafx.application.Application;
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import javafx.animation.Timeline;
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import javafx.animation.Interpolator;
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import javafx.animation.KeyFrame;
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import javafx.animation.KeyValue;
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import javafx.animation.Timeline;
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import javafx.scene.AmbientLight;
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import javafx.scene.Group;
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import javafx.scene.PerspectiveCamera;
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private final Rotate cameraRotateX = new Rotate(0, Rotate.X_AXIS);
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private final Rotate cameraRotateY = new Rotate(0, Rotate.Y_AXIS);
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private final Rotate cameraRotateZ = new Rotate(0, Rotate.Z_AXIS);
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private final Translate cameraTranslate = new Translate(0, 0, -160);
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private final Translate cameraTranslate = new Translate(0, 0, -200);
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@Override
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public void start(final Stage stage) {
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scene.setCamera(camera);
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// アニメーション定義
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// カメラを(0, 0, -200)から(200, 0, 0)に移a動する
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// カメラを(0, 0, -200)から(200, 0, 0)に移動する
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// その際、カメラの向きを(0, 0, 0)方向に維持するためY軸半時計回りに
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// 90度回転させる
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final Timeline animation = new Timeline();
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final Interpolator fastSlowInterpolator = Interpolator.SPLINE(0.13, 0.5, 0.5, 0.87);
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final Interpolator slowFastInterpolator = Interpolator.SPLINE(0.5, 0.13, 0.87, 0.5);
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animation.getKeyFrames().addAll(
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new KeyFrame(Duration.ZERO,
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new KeyValue(cameraRotateY.angleProperty(), 0),
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new KeyValue(cameraTranslate.xProperty(), 0),
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new KeyValue(cameraTranslate.xProperty(), 0, fastSlowInterpolator),
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new KeyValue(cameraTranslate.yProperty(), 0),
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new KeyValue(cameraTranslate.zProperty(), -200)
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new KeyValue(cameraTranslate.zProperty(), -200, slowFastInterpolator)
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),
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new KeyFrame(Duration.millis(3000),
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new KeyValue(cameraRotateY.angleProperty(), -90),
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new KeyValue(cameraTranslate.xProperty(), 200),
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new KeyValue(cameraTranslate.xProperty(), 200, fastSlowInterpolator),
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new KeyValue(cameraTranslate.yProperty(), 0),
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new KeyValue(cameraTranslate.zProperty(), 0)
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new KeyValue(cameraTranslate.zProperty(), 0, slowFastInterpolator)
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)
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);
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| ... | ... | |
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stage.show();
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root.setOnMouseClicked(event -> animation.play());
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}
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public static void main(final String... args) {
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TimelineのKeyFrame間の補間で円軌道っぽくするためにInterpolate.SPLINEでがんばった。