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import javafx.application.Application;
import javafx.animation.Interpolator;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.scene.AmbientLight;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.PointLight;
import javafx.scene.Scene;
import javafx.scene.image.Image;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Sphere;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Translate;
import javafx.stage.Stage;
import javafx.util.Duration;

public class Hello3d extends Application {

private final Image earthImage = new Image(
getClass().getResourceAsStream("physical-free-world-map-b1.jpg")
);

// TODO: あとでクラス化する
private final Rotate cameraRotateX = new Rotate(0, Rotate.X_AXIS);
private final Rotate cameraRotateY = new Rotate(0, Rotate.Y_AXIS);
private final Rotate cameraRotateZ = new Rotate(0, Rotate.Z_AXIS);
private final Translate cameraTranslate = new Translate(0, 0, -500);

@Override
public void start(final Stage stage) {
final Group root = new Group();

// 球体の定義
final Sphere earth = new Sphere(100);
root.getChildren().add(earth);

// 材質の定義
final PhongMaterial material = new PhongMaterial();
material.setDiffuseMap(earthImage);
earth.setMaterial(material);

// カメラの定義
final PerspectiveCamera camera = new PerspectiveCamera(true);
camera.setFieldOfView(40);
camera.setFarClip(1000);
camera.getTransforms().addAll(
cameraTranslate,
cameraRotateX,
cameraRotateY,
cameraRotateZ
);

// 点光源の定義
final PointLight pointLight = new PointLight(Color.WHITE);
pointLight.setTranslateX(500);
pointLight.setTranslateY(0);
pointLight.setTranslateZ(-500);
root.getChildren().add(pointLight);

// 環境光の定義
final AmbientLight ambientLight = new AmbientLight(Color.rgb(80, 80, 80, 0.5));
root.getChildren().add(ambientLight);

final Scene scene = new Scene(root, 800, 600, Color.BLACK);
scene.setCamera(camera);

// アニメーション定義
// カメラを(0, 0, -200)から(200, 0, 0)に移動する
// その際、カメラの向きを(0, 0, 0)方向に維持するためY軸半時計回りに
// 90度回転させる
final Timeline animation = new Timeline();
final Interpolator fastSlowInterpolator = Interpolator.SPLINE(0.13, 0.5, 0.5, 0.87);
final Interpolator slowFastInterpolator = Interpolator.SPLINE(0.5, 0.13, 0.87, 0.5);
animation.getKeyFrames().addAll(
new KeyFrame(Duration.ZERO,
new KeyValue(cameraRotateY.angleProperty(), 0),
new KeyValue(cameraTranslate.xProperty(), 0, fastSlowInterpolator),
new KeyValue(cameraTranslate.yProperty(), 0),
new KeyValue(cameraTranslate.zProperty(), -200, slowFastInterpolator)
),
new KeyFrame(Duration.millis(3000),
new KeyValue(cameraRotateY.angleProperty(), -90),
new KeyValue(cameraTranslate.xProperty(), 200, fastSlowInterpolator),
new KeyValue(cameraTranslate.yProperty(), 0),
new KeyValue(cameraTranslate.zProperty(), 0, slowFastInterpolator)
)
);

stage.setScene(scene);
stage.setTitle("Hello JavaFX 3D World");
stage.show();
root.setOnMouseClicked(event -> animation.play());

}

public static void main(final String... args) {
launch(args);
}
}
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